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I am very supportive of omake short-stories written by the players in my quests and I will reward those who do so. This is partially a sandbox game, but know that there are other actors on the world stage that won't settle for just reacting to your moves. But you have the power of a nation at your command and are architect of your own fate. You are a anomaly, an outsider, a unwanted hero summoned by a corrupt and dark Empire that sought to manipulate you to it's ends. This is a nationbuilding quest game in the vein of grand strategy games such as Hearts of Iron, set in a generic high-fantasy JRPG world. Already the Empire is taking steps to ensure their mistakenly summoned hero will not endanger it's existence, and there is no telling who else will act upon your anomalous presence here.ĭo you bring freedom and liberty to this world of kingdoms and empires? Do you lead a worker's uprising against a decadent nobility? Do you seize control as the one leader to rule them all?Ĭan you build a nation that will stand the test of time?
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You can do as you wish, but know that the world is not stagnant nor idle nor ignorant of who you really are or what problems you can pose to them. You begin with a city, a army, and WW2 technology unlike any other in this world with little direction on which way you must take it. And with no direction from your summoners, you are a free agent and free to decide what you will really do in this new world.
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But to use that power requires a position of leadership and authority, one that your would-be masters are loath to surrender, yet they dared not kill you either for all the divine favor they spent on bringing you here in the first place and not wishing to anger their Gods.īooted to a distant province to cover up your summoner's mistake, you are able to accumulate the beginnings of a power base with enough followers to begin to unlock your real powers. Where everyone acts as if the world runs on the rules of a JRPG, you perceive the world like a grand strategy game and can manipulate it as such.
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Laws were your power, armies were your weapons. Beyond adventurers, beyond kings, you bore the powers of a nation. Instead of playing to their rules of knights, wizards, demons, dragons, and weird ritualized individual combat, you played on a much greater level. A glitch in the system? A curse or a misaligned blessing? Whatever it was, the process of transition gave you a entirely different skillset and powerbase than was meant for this verse. Something went wrong when you went through one of those "summoned to another world" scenarios when a Empire thought it would be a good idea to offload their problem defeating some legendary monsters and demons to someone from another world.
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